![]() When this is done, the log remains the same except it does not include the last two lines about the exception_handler functions. |C| : Read violation at address 0x74.ĮDIT2: It is once again possible to load the Konami, WayForward, and other logos by spamming the face buttons. |C| : Exception EXCEPTION_ACCESS_VIOLATION (0xC0000005). |W| : Unimplemented sceKernelCallAbortHandler import called. He must gather items used to solve puzzles and open up new areas. |E| : sceGxmDraw returned SCE_GXM_ERROR_NOT_WITHIN_SCENE (0x805B0006) As in the previous Silent Hill games, you move back and forth between nightmare and real versions of the town, here crawling through mirrors to get between. ![]() |T| : sceIoClose: Closing file fd: 0x39D However, the entire console is still not written to the log file, it cuts off early. However, I was fast enough to be able to screenshot the error in the console:ĮDIT: While I was writing this report, another update released and corrected the issue where the emulator crashes immediately (0.1.6 3051-ce9ae0df). This happens so quickly that the log file is not able to finish writing what is in the console window. The emulator crashes completely at the "SAVE WARNING" screen, and it closes the emulator immediately. Previously, it was possible to get past the "SAVE WARNING" screen by spamming the face buttons (Cross, Square, Circle, Triangle), and it would load the other intro logos such as the WayForward logo successfully, before eventually crashing when trying to load the main menu screen. In the latest update there seems to have been a regression in loading this title.
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